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Other ways to customize your Pathfinder class include choices of Feats, Skills, Backgrounds, and Heritage Choices, so multi-classing isn't always the only way to give your character the ability to brew potions or pick locks.
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However, Pathfinder has so many interesting options it's hard not to take advantage of the opportunity. When you're building a class that's already unique, multi-classing options can seem too confusing or just unnecessary. There are several choices here, with options for a Tiefling Heritage frequently offering Dexterity bonuses and occasionally Consitution, but not both. The only Heritage choice with a Constitution bonus is the Ironsoul, and that one also takes a penalty to Consitution so it might not be worth it. The Dexterity bonus, regardless of the Heritage choice, is a good start for a Kitsune Kineticist. A versatile choice that works with any build, you get a +2 to any Ability Score and other handy perks like an extra Feat and Skill point.
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The +2 to Dexterity, plus innate abilities like Sure Footed and Halfling Luck, make this race a good option provided you don't need Strength. Another ideal choice, the Half-Orc also has a +2 to any ability along with handy abilities that fit well with Kineticists, like Orc Ferocity and Keen Senses. One of the best choices available, add a +2 to the ability score of your choice, plus choose Backgrounds and Skills to fit the intended build. This versatile race gets bonuses to Dexterity and Charisma, and the Strength penalty isn't a detriment to a ranged build. A bonus to Dexterity is great but that's countered by a penalty to Constitution. Dwarves take a penalty to Charisma but it's not crucial for a Kineticist. A few of the choices for a Dhampir Heritage have a Dexterity bonus but beware of the penality to Consitution, which is common with this race. Several choices for Aasimar heritage include bonuses to either Dexterity or Constitution, but not both, which gives the choice some potential. It's a complex and detailed class to build and play, partly because there are so few references for this class outside of the game. The closest pop culture equivalent might be the "Benders" of the Avatar universe. They manipulate the currents of energy around or within them, which can include elemental powers, psychic energy, or even blood. The Kineticist is more of an acrobat or martial artist and has more in common with a Rogue or Monk than a Sorcerer. RELATED: Things Everyone Completely Missed In Pathfinder: Wrath Of The Righteous This is a class that moves the air or elements around them to do damage, but they aren't spellcasters.
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The Pathfinder franchise has some unique classes that don't appear elsewhere, and the Kineticist is one of them. Wizards, Rogues, Fighters, and Clerics are classes that appear in a wide array of games, and even people who aren't familiar with RPG lore know what those characters look like. Prestige Classes And Multi-Classing Optionsįantasy has a few popular archetypes that everyone understands.The spell ends if the weapon leaves your possession. The frost and keen properties have no effect if the target makes its disbelief save. At 10th-level, you may increase the enhancement bonus to +2 or add the frost or keen weapon property. If not, the target may save to disbelieve as normal.Īt 5th level, the weapon gains a +1 enhancement bonus. If the weapon is successfully resisted, the spell is dispelled. If an attacked Creature has spell Resistance, you make a Caster Level check (1d20 + caster level) against that spell Resistance the first time the Shadow weapon strikes it. The weapon only deals 1 point of Damage to objects. The first time you hit a Creature with the weapon, it may make a Will save to disbelieve failure means the weapon deals Damage normally, success means it only takes 1 point of Damage from the weapon's attacks. You may use this weapon to make attacks as if it were a real weapon, dealing normal Damage for a weapon of its type. Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type you are proficient with.